Unity2019 collision test of particle system

Component introduction Collision and triggering are separate Collision can rebound operation, set the speed of particles There are four states of trigger time, inside and outside the target collision box, enter and exit, and three operations are optional 1 ignore this particle [callback doesn'UTF-8...

Posted by php1999 on Sun, 16 May 2021 03:04:34 +0930

Image-Sliced Mode of UGUI Source Code

1. Purpose This paper mainly studies the implementation process of the Nine Palaces in UGUI, and considers whether optimization (optimization in effect and performance) can be achieved. The final result needs further testing before it can be used in actual projects. 2. Reference This article rUTF-8...

Posted by the max on Tue, 01 Jun 2021 01:55:22 +0930

[Unity] using navigation grid to make AI (including wavenumber Management)

This article is a follow-up to the previous DFS map project. I also learned how to make tracking AI and manage wave number. First of all, let's create a player and write its movement. Move script (move from top to mouse) using System.Collections; using System.Collections.Generic; using UnityEngUTF-8...

Posted by LoganK on Fri, 04 Jun 2021 05:24:55 +0930

UnityShader - Use normal mapping in tangent space

normal map In the game, if the walls, grasslands, etc. show concave and convex feeling from the perspective of the model, the details of the model will increase a lot, and at the same time the vertices will increase, which is wasteful.Normal mapping is often used to make the model more concave UTF-8...

Posted by schajee on Tue, 08 Jun 2021 01:35:11 +0930

ILRuntime of Unity hot update

ILRuntime introduction ILRuntime project provides a pure C # implementation for C # based platforms (such as Unity). It is a fast, convenient and reliable IL runtime, which enables hot code update in hardware environment (such as iOS) that does not support JIT. ILRuntime official Chinese ManualUTF-8...

Posted by atomm on Wed, 09 Jun 2021 08:09:24 +0930

3D two man desert tank battle based on Unity official material

1.1 Preface This article is to summarize and record the contents of the knowledge learned. Some time ago, following the open course (confiscating the advertising expenses, let alone which one), we learned and produced the first 3D game - "3D tank war", which is a two person game. The left playeUTF-8...

Posted by Kingy on Sat, 19 Jun 2021 05:44:18 +0930

Notes on Unity sound system

1. Overview Audio Clip sound clip Sound import Unity´╝îUnity A file format generated automatically Audio Source information Control the playback, pause, stop, continue and other operations of the sound clip Audio Listener receiver You can use it to listen to sounds Reverberation zone ReverberatUTF-8...

Posted by mallard on Sun, 20 Jun 2021 02:34:28 +0930

Repetitive polymorphisms in [Unity] ECS

Original English text: https://coffeebraingames.wordpress.com/2019/09/15/replicating-polymorphism-in-ecs/ polymorphism is one of the bases of OOP that is difficult to get rid of. It's easy to do, and it's very intuitive. We use it to refactor code to make it more organized. We use it to manage UTF-8...

Posted by y2yang on Fri, 02 Jul 2021 03:11:02 +0930

unity learning notes catlike fractal construction

Recently, I began to study unity. I found a collection of tutorials on the Internet, including a large number of translated catlike tutorials. I feel it's very good to actually study it, and it's more detailed and in-depth. The address is as follows: https://zhuanlan.zhihu.com/p/151238164 ConstUTF-8...

Posted by neugi on Wed, 07 Jul 2021 05:04:52 +0930

Development of Unity3D shooting game Demo

Introduction to DEMO There is a wall made up of many small rectangular blocks. The way to play the game is to launch a small ball by clicking the left mouse button. The small ball hits the wall, making the rectangular blocks of the wall be smashed open. Game display Development process Create UTF-8...

Posted by d22552000 on Wed, 14 Jul 2021 06:15:11 +0930